{"id":21946,"date":"2025-08-08T09:30:00","date_gmt":"2025-08-08T00:30:00","guid":{"rendered":"https:\/\/itport.cloud\/?p=21946"},"modified":"2025-08-18T16:16:02","modified_gmt":"2025-08-18T07:16:02","slug":"post-21946","status":"publish","type":"post","link":"https:\/\/itport.cloud\/?p=21946","title":{"rendered":"\u3010\u7b2c\u4e00\u56de\u3011C#\u3067\u30c6\u30c8\u30ea\u30b9\u4f5c\u6210"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\" id=\"e79baee6aca1-1\">\u76ee\u6b21<\/h2>\n\n\n\n<p><a href=\"#1\" data-type=\"internal\" data-id=\"#1\">\u306f\u3058\u3081\u306b<\/a><br><a href=\"#2\" data-type=\"internal\" data-id=\"#2\">MVC\u30e2\u30c7\u30eb\u3068\u306f<\/a><br><a href=\"#3\" data-type=\"internal\" data-id=\"#3\">\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u4f5c\u6210<\/a><br> <a href=\"#4\" data-type=\"internal\" data-id=\"#4\">\u8981\u4ef6\u5b9a\u7fa9 <\/a><br> <a href=\"#5\" data-type=\"internal\" data-id=\"#5\">\u5b9f\u88c5\u3000Model\u7de8<\/a> <br> <a href=\"#6\" data-type=\"internal\" data-id=\"#6\">\u30b2\u30fc\u30e0\u76e4\u3000GameBoard\u30af\u30e9\u30b9\u5b9f\u88c5 <\/a><br><a href=\"#7\" data-type=\"internal\" data-id=\"#7\"> \u30b2\u30fc\u30e0\u5168\u4f53\u306e\u7ba1\u7406\u3000TetrisGame\u30af\u30e9\u30b9\u5b9f\u88c5<\/a> <br> <a href=\"#8\" data-type=\"internal\" data-id=\"#8\">\u307e\u3068\u3081 <\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"1\">\u306f\u3058\u3081\u306b<\/h2>\n\n\n\n<p>\u5f15\u7d9a\u304dC#\u306e\u5b66\u7fd2\u306e\u70ba\u306b\u30a2\u30d7\u30ea\u3092\u4f5c\u6210\u3057\u3066\u307f\u307e\u3059\u3002<br>\u4eca\u56de\u306f\u30c6\u30c8\u30ea\u30b9\u3092\u4f5c\u6210\u3057\u3066\u307f\u305f\u3044\u3068\u601d\u3044\u307e\u3059\u3002<br>\u4ee5\u524d\u3001\u30c6\u30c8\u30ea\u30b9\u3092\u4f5c\u6210\u3057\u305f\u3053\u3068\u304c\u3042\u308b\u306e\u3067\u3059\u304c\u3001\u305d\u306e\u969b\u306f\u53c2\u8003\u306b\u3057\u3066\u3044\u305f\u30b5\u30a4\u30c8\u304c\u9014\u4e2d\u307e\u3067\u3057\u304b\u66f4\u65b0\u3055\u308c\u305a<br>\u4e00\u4eba\u3067\u7d9a\u304d\u3092\u4f5c\u6210\u3059\u308b\u77e5\u8b58\u3082\u306a\u304b\u3063\u305f\u306e\u3067\u9813\u632b\u3057\u3066\u3057\u307e\u3044\u307e\u3057\u305f\u3002<br>Claude\u3092\u4f7f\u7528\u3057\u3064\u3064\u6539\u3081\u3066\u6700\u5f8c\u307e\u3067\u4f5c\u6210\u3057\u304d\u308b\u69d8\u5b50\u3092\u57f7\u7b46\u3057\u3066\u3044\u304d\u307e\u3059\u3002<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"2\">MVC\u30e2\u30c7\u30eb\u3068\u306f<\/h2>\n\n\n\n<p>\u7c21\u5358\u306bMVC\u30e2\u30c7\u30eb\u3068\u306f\u4f55\u304b\u3092\u8aac\u660e\u3057\u307e\u3059\u3002<br>Model\uff65\uff65\uff65\u30c7\u30fc\u30bf\u3068\u30d3\u30b8\u30cd\u30b9\u30ed\u30b8\u30c3\u30af\u3092\u7ba1\u7406<br>View\uff65\uff65\uff65UI\u3092\u62c5\u5f53<br>Controller\uff65\uff65\uff65Model\u3068View\u306e\u4ef2\u4ecb\u5f79<br>\u4e0a\u8a18\u306e\u982d\u6587\u5b57\u3092\u3068\u3063\u3066MVC\u3068\u547c\u3070\u308c\u308b\u3082\u306e\u3067\u3059\u3002<br>\u30a2\u30d7\u30ea\u306e\u69cb\u9020\u30923\u3064\u306b\u5206\u96e2\u3057\u3066\u305d\u308c\u305e\u308c\u306b\u5f79\u5272\u3092\u6301\u305f\u305b\u308b\u3053\u3068\u306b\u3088\u308a\u3001\u30b3\u30fc\u30c9\u304c\u6574\u7406\u3055\u308c\u7406\u89e3\u3057\u3084\u3059\u304f\u306a\u3063\u305f\u308a<br>\u5404\u69cb\u9020\u304c\u72ec\u7acb\u3057\u3066\u3044\u308b\u305f\u3081\u3001\u6a5f\u80fd\u306e\u8ffd\u52a0\u30fb\u4fee\u6b63\u304c\u3084\u308a\u3084\u3059\u304f\u306a\u3063\u305f\u308a\u3068\u3044\u3046\u30e1\u30ea\u30c3\u30c8\u304c\u3042\u308a\u307e\u3059\u3002<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"3\">\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u4f5c\u6210<\/h2>\n\n\n\n<p>\u3044\u3064\u3082\u901a\u308aVisual Studio\u306b\u3066\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u4f5c\u6210\u304b\u3089\u59cb\u3081\u3066\u3044\u304d\u307e\u3059\u3002<br>\u4eca\u56de\u306f\u30c6\u30c8\u30ea\u30b9\u3092\u4f5c\u6210\u3059\u308b\u306e\u3067MVC\u30e2\u30c7\u30eb\u3068\u547c\u3070\u308c\u308b\u5f62\u3067\u4f5c\u6210\u3057\u3066\u3044\u304d\u307e\u3059\u3002<br>\u307e\u305aVisual Studio\u3092\u8d77\u52d5\u3057\u3066\u300c\u65b0\u3057\u3044\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u306e\u4f5c\u6210\u300d\u3092\u30af\u30ea\u30c3\u30af<br>\u30c6\u30f3\u30d7\u30ec\u30fc\u30c8\u306fASP.NET Core Web\u30a2\u30d7\u30ea\u306b\u3066\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u4f5c\u6210\u304b\u3089\u59cb\u3081\u3066\u3044\u304d\u307e\u3059\u3002<br>\u4eca\u56de\u306f\u30c6\u30c8\u30ea\u30b9\u3092\u4f5c\u6210\u3059\u308b\u306e\u3067MVC\u30e2\u30c7\u30eb\u3068\u547c\u3070\u308c\u308b\u5f62\u3067\u4f5c\u6210\u3057\u3066\u3044\u304d\u307e\u3059\u3002<br>\u307e\u305aVisual Studio\u3092\u8d77\u52d5\u3057\u3066\u300c\u65b0\u3057\u3044\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u306e\u4f5c\u6210\u300d\u3092\u30af\u30ea\u30c3\u30af\u3002<br>\u30c6\u30f3\u30d7\u30ec\u30fc\u30c8\u306fASP.NET Core Web\u30a2\u30d7\u30ea\uff08Model-View-Controller\uff09\u3092\u9078\u629e\u3057\u307e\u3059\u3002<br>\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u540d\u3092\u5165\u529b\u3057\u3066\u4f5c\u6210<br>\u4f5c\u6210\u3059\u308b\u3068\u30bd\u30ea\u30e5\u30fc\u30b7\u30e7\u30f3\u30a8\u30af\u30b9\u30d7\u30ed\u30fc\u30e9\u30fc\u3068\u547c\u3070\u308c\u308b\u5834\u6240\u306bMVC\u3067\u30d5\u30a9\u30eb\u30c0\u304c\u751f\u6210\u3055\u308c\u307e\u3059\u3002<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"277\" height=\"259\" src=\"https:\/\/itport.cloud\/wp-content\/uploads\/2025\/08\/\u30b9\u30af\u30ea\u30fc\u30f3\u30b7\u30e7\u30c3\u30c8-2025-08-05-183229.png\" alt=\"\" class=\"wp-image-21947\"\/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"4\">\u8981\u4ef6\u5b9a\u7fa9<\/h2>\n\n\n\n<p>\u5c11\u3057\u9806\u756a\u306f\u524d\u5f8c\u3057\u3066\u3057\u307e\u3044\u307e\u3057\u305f\u304c\u8981\u4ef6\u5b9a\u7fa9\u3092\u7c21\u5358\u306b\u3057\u3066\u304a\u3053\u3046\u3068\u601d\u3044\u307e\u3059\u3002<br>\u30fb\u76e4\u9762\u30b5\u30a4\u30ba\uff1a\u6a2a10\u30de\u30b9\u00d7\u7e2620\u30de\u30b9<br>\u30fb\u30c6\u30c8\u30ea\u30df\u30ce\uff1a7\u7a2e\u985e\uff08I\u3001O\u3001T\u3001S\u3001Z\u3001J\u3001L\uff09<br>\u30fb\u30bd\u30d5\u30c8\u30c9\u30ed\u30c3\u30d7\u30fb\u30cf\u30fc\u30c9\u30c9\u30ed\u30c3\u30d7<br>\u30fb\u30b9\u30b3\u30a2\u30b7\u30b9\u30c6\u30e0<br>\u30fb\u30ec\u30d9\u30eb\u30a2\u30c3\u30d7\u30b7\u30b9\u30c6\u30e0<br>\u4ee5\u4e0a\u306e\u6a5f\u80fd\u3092\u7c21\u5358\u306b\u8981\u4ef6\u5b9a\u7fa9\u3068\u3057\u3066\u8a2d\u5b9a\u3057\u307e\u3059\u3002<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"5\">\u5b9f\u88c5\u3000Model\u7de8<\/h2>\n\n\n\n<p>\u3067\u306f\u65e9\u901f\u30b3\u30fc\u30c9\u3092\u66f8\u304d\u59cb\u3081\u3066\u3044\u304d\u305f\u3044\u3068\u601d\u3044\u307e\u3059\u3002<br>\u307e\u305a\u306fModels\u30d5\u30a9\u30eb\u30c0\u306b\u3001\u30c6\u30c8\u30ea\u30df\u30ce\uff08\u843d\u3061\u3066\u304f\u308b\u30d6\u30ed\u30c3\u30af\uff09\u306e\u30af\u30e9\u30b9\u3092\u4f5c\u3063\u3066\u3044\u304d\u307e\u3059\u3002<br>\u30d5\u30a9\u30eb\u30c0\u5185\u3067\u65b0\u3057\u304f\u30af\u30e9\u30b9\u3092\u4f5c\u6210\u3057\u307e\u3059\u3002<br>\u30af\u30e9\u30b9\u540d\u306fTetromino\u3068\u3057\u3001\u4e0b\u8a18\u306e\u30b3\u30fc\u30c9\u3092\u66f8\u304d\u307e\u3059\u3002<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>using System.Text.Json.Serialization;\r\n\r\nnamespace TetrisGame.Models\r\n{\r\n    \/\/\/ &lt;summary>\r\n    \/\/\/ \u30c6\u30c8\u30ed\u30df\u30ce\uff08\u30c6\u30c8\u30ea\u30b9\u306e\u30d6\u30ed\u30c3\u30af\uff09\u3092\u8868\u3059\u30af\u30e9\u30b9\r\n    \/\/\/ &lt;\/summary>\r\n    public class Tetromino\r\n    {\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30c6\u30c8\u30ed\u30df\u30ce\u306e\u7a2e\u985e\r\n        \/\/\/ &lt;\/summary>\r\n        public enum TetrominoType\r\n        {\r\n            I, \/\/ \u76f4\u7dda\u578b\r\n            O, \/\/ \u6b63\u65b9\u578b  \r\n            T, \/\/ T\u5b57\u578b\r\n            S, \/\/ S\u5b57\u578b\r\n            Z, \/\/ Z\u5b57\u578b\r\n            J, \/\/ J\u5b57\u578b\r\n            L  \/\/ L\u5b57\u578b\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30c6\u30c8\u30ed\u30df\u30ce\u306e\u7a2e\u985e\r\n        \/\/\/ &lt;\/summary>\r\n        public TetrominoType Type { get; set; }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u73fe\u5728\u306eX\u5ea7\u6a19\uff08\u30b2\u30fc\u30e0\u76e4\u4e0a\u306e\u4f4d\u7f6e\uff09\r\n        \/\/\/ &lt;\/summary>\r\n        public int X { get; set; }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u73fe\u5728\u306eY\u5ea7\u6a19\uff08\u30b2\u30fc\u30e0\u76e4\u4e0a\u306e\u4f4d\u7f6e\uff09\r\n        \/\/\/ &lt;\/summary>\r\n        public int Y { get; set; }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u56de\u8ee2\u72b6\u614b\uff080-3: 0\u5ea6\u300190\u5ea6\u3001180\u5ea6\u3001270\u5ea6\uff09\r\n        \/\/\/ &lt;\/summary>\r\n        public int Rotation { get; set; }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30c6\u30c8\u30ed\u30df\u30ce\u306e\u5f62\u72b6\u30c7\u30fc\u30bf\uff084x4\u306e\u30b8\u30e3\u30b0\u914d\u5217\u3001JSON\u30b7\u30ea\u30a2\u30e9\u30a4\u30ba\u5bfe\u5fdc\uff09\r\n        \/\/\/ &lt;\/summary>\r\n        public bool&#91;]&#91;] Shape { get; set; }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30c7\u30d5\u30a9\u30eb\u30c8\u30b3\u30f3\u30b9\u30c8\u30e9\u30af\u30bf\uff08JSON\u30c7\u30b7\u30ea\u30a2\u30e9\u30a4\u30ba\u7528\uff09\r\n        \/\/\/ &lt;\/summary>\r\n        public Tetromino()\r\n        {\r\n            Type = TetrominoType.I;\r\n            X = 3; \/\/ \u4e2d\u592e\u5bc4\u308a\u306b\u4fee\u6b63\r\n            Y = 0;\r\n            Rotation = 0;\r\n            Shape = GetInitialShape(TetrominoType.I);\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u901a\u5e38\u306e\u30b3\u30f3\u30b9\u30c8\u30e9\u30af\u30bf\r\n        \/\/\/ &lt;\/summary>\r\n        public Tetromino(TetrominoType type)\r\n        {\r\n            Type = type;\r\n            X = 3; \/\/ \u30b9\u30dd\u30fc\u30f3\u4f4d\u7f6e\u3092\u8abf\u6574\uff08\u3088\u308a\u5b89\u5168\u306a\u4f4d\u7f6e\uff09\r\n            Y = 0;\r\n            Rotation = 0;\r\n            Shape = GetInitialShape(type);\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ JSON\u7528\u306e\u30b3\u30f3\u30b9\u30c8\u30e9\u30af\u30bf\r\n        \/\/\/ &lt;\/summary>\r\n        &#91;JsonConstructor]\r\n        public Tetromino(TetrominoType type, int x, int y, int rotation, bool&#91;]&#91;] shape)\r\n        {\r\n            Type = type;\r\n            X = x;\r\n            Y = y;\r\n            Rotation = rotation % 4; \/\/ \u56de\u8ee2\u72b6\u614b\u3092\u6b63\u898f\u5316\r\n            Shape = shape ?? GetInitialShape(type);\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30c6\u30c8\u30ed\u30df\u30ce\u306e\u7a2e\u985e\u306b\u5fdc\u3058\u305f\u521d\u671f\u5f62\u72b6\u3092\u53d6\u5f97\r\n        \/\/\/ \u5f62\u72b6\u306e\u4f4d\u7f6e\u3092\u6700\u9069\u5316\r\n        \/\/\/ &lt;\/summary>\r\n        private bool&#91;]&#91;] GetInitialShape(TetrominoType type)\r\n        {\r\n            \/\/ 4x4\u306e\u30b8\u30e3\u30b0\u914d\u5217\u3092\u521d\u671f\u5316\r\n            bool&#91;]&#91;] shape = new bool&#91;4]&#91;];\r\n            for (int i = 0; i &lt; 4; i++)\r\n            {\r\n                shape&#91;i] = new bool&#91;4];\r\n            }\r\n\r\n            switch (type)\r\n            {\r\n                case TetrominoType.I: \/\/ \u76f4\u7dda\u578b \u2588\u2588\u2588\u2588\r\n                    shape&#91;1]&#91;0] = shape&#91;1]&#91;1] = shape&#91;1]&#91;2] = shape&#91;1]&#91;3] = true;\r\n                    break;\r\n\r\n                case TetrominoType.O: \/\/ \u6b63\u65b9\u578b \u2588\u2588\r\n                    shape&#91;0]&#91;1] = shape&#91;0]&#91;2] = shape&#91;1]&#91;1] = shape&#91;1]&#91;2] = true; \/\/      \u2588\u2588\r\n                    break;\r\n\r\n                case TetrominoType.T: \/\/ T\u5b57\u578b \u2588\u2588\u2588\r\n                    shape&#91;0]&#91;1] = true;                                           \/\/       \u2588\r\n                    shape&#91;1]&#91;0] = shape&#91;1]&#91;1] = shape&#91;1]&#91;2] = true;             \/\/      \u2588\u2588\u2588\r\n                    break;\r\n\r\n                case TetrominoType.S: \/\/ S\u5b57\u578b  \u2588\u2588\r\n                    shape&#91;0]&#91;1] = shape&#91;0]&#91;2] = true;                            \/\/       \u2588\u2588\r\n                    shape&#91;1]&#91;0] = shape&#91;1]&#91;1] = true;                            \/\/      \u2588\u2588\r\n                    break;\r\n\r\n                case TetrominoType.Z: \/\/ Z\u5b57\u578b \u2588\u2588\r\n                    shape&#91;0]&#91;0] = shape&#91;0]&#91;1] = true;                            \/\/      \u2588\u2588\r\n                    shape&#91;1]&#91;1] = shape&#91;1]&#91;2] = true;                            \/\/       \u2588\u2588\r\n                    break;\r\n\r\n                case TetrominoType.J: \/\/ J\u5b57\u578b \u2588\r\n                    shape&#91;0]&#91;0] = true;                                          \/\/      \u2588\r\n                    shape&#91;1]&#91;0] = shape&#91;1]&#91;1] = shape&#91;1]&#91;2] = true;             \/\/      \u2588\u2588\u2588\r\n                    break;\r\n\r\n                case TetrominoType.L: \/\/ L\u5b57\u578b   \u2588\r\n                    shape&#91;0]&#91;2] = true;                                          \/\/        \u2588\r\n                    shape&#91;1]&#91;0] = shape&#91;1]&#91;1] = shape&#91;1]&#91;2] = true;             \/\/      \u2588\u2588\u2588\r\n                    break;\r\n            }\r\n\r\n            return shape;\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30c6\u30c8\u30ed\u30df\u30ce\u3092\u53f3\u306b90\u5ea6\u56de\u8ee2\r\n        \/\/\/ &lt;\/summary>\r\n        public void RotateClockwise()\r\n        {\r\n            \/\/ O\u578b\u306f\u56de\u8ee2\u3057\u3066\u3082\u5f62\u72b6\u304c\u5909\u308f\u3089\u306a\u3044\u306e\u3067\u30b9\u30ad\u30c3\u30d7\r\n            if (Type == TetrominoType.O)\r\n                return;\r\n\r\n            Rotation = (Rotation + 1) % 4;\r\n            Shape = RotateShapeClockwise(Shape);\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ 4x4\u914d\u5217\u3092\u6642\u8a08\u56de\u308a\u306b90\u5ea6\u56de\u8ee2\r\n        \/\/\/ &lt;\/summary>\r\n        private bool&#91;]&#91;] RotateShapeClockwise(bool&#91;]&#91;] original)\r\n        {\r\n            bool&#91;]&#91;] rotated = new bool&#91;4]&#91;];\r\n            for (int i = 0; i &lt; 4; i++)\r\n            {\r\n                rotated&#91;i] = new bool&#91;4];\r\n            }\r\n\r\n            for (int i = 0; i &lt; 4; i++)\r\n            {\r\n                for (int j = 0; j &lt; 4; j++)\r\n                {\r\n                    rotated&#91;j]&#91;3 - i] = original&#91;i]&#91;j];\r\n                }\r\n            }\r\n\r\n            return rotated;\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30c6\u30c8\u30ed\u30df\u30ce\u3092\u5de6\u306b\u79fb\u52d5\r\n        \/\/\/ &lt;\/summary>\r\n        public void MoveLeft()\r\n        {\r\n            X--;\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30c6\u30c8\u30ed\u30df\u30ce\u3092\u53f3\u306b\u79fb\u52d5  \r\n        \/\/\/ &lt;\/summary>\r\n        public void MoveRight()\r\n        {\r\n            X++;\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30c6\u30c8\u30ed\u30df\u30ce\u3092\u4e0b\u306b\u79fb\u52d5\r\n        \/\/\/ &lt;\/summary>\r\n        public void MoveDown()\r\n        {\r\n            Y++;\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30c6\u30c8\u30ed\u30df\u30ce\u306e\u5b9f\u969b\u306e\u5883\u754c\u3092\u53d6\u5f97\uff08\u30c7\u30d0\u30c3\u30b0\u7528\uff09\r\n        \/\/\/ &lt;\/summary>\r\n        public (int minX, int maxX, int minY, int maxY) GetBounds()\r\n        {\r\n            int minX = 4, maxX = -1, minY = 4, maxY = -1;\r\n\r\n            for (int row = 0; row &lt; 4; row++)\r\n            {\r\n                for (int col = 0; col &lt; 4; col++)\r\n                {\r\n                    if (Shape&#91;row]&#91;col])\r\n                    {\r\n                        minX = Math.Min(minX, col);\r\n                        maxX = Math.Max(maxX, col);\r\n                        minY = Math.Min(minY, row);\r\n                        maxY = Math.Max(maxY, row);\r\n                    }\r\n                }\r\n            }\r\n\r\n            return (minX, maxX, minY, maxY);\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30c6\u30c8\u30ed\u30df\u30ce\u306e\u30af\u30ed\u30fc\u30f3\u3092\u4f5c\u6210\r\n        \/\/\/ &lt;\/summary>\r\n        public Tetromino Clone()\r\n        {\r\n            var clonedShape = new bool&#91;4]&#91;];\r\n            for (int i = 0; i &lt; 4; i++)\r\n            {\r\n                clonedShape&#91;i] = new bool&#91;4];\r\n                for (int j = 0; j &lt; 4; j++)\r\n                {\r\n                    clonedShape&#91;i]&#91;j] = Shape&#91;i]&#91;j];\r\n                }\r\n            }\r\n\r\n            return new Tetromino(Type, X, Y, Rotation, clonedShape);\r\n        }\r\n    }\r\n}<\/code><\/pre>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"6\">\u30b2\u30fc\u30e0\u76e4\u3000GameBoard\u30af\u30e9\u30b9\u5b9f\u88c5<\/h2>\n\n\n\n<p>\u7d9a\u3051\u3066\u30b2\u30fc\u30e0\u76e4\u306e\u5b9f\u88c5\u3092\u3057\u307e\u3059\u3002<br>\u65b0\u3057\u304fGameBoard\u30af\u30e9\u30b9\u3092\u4f5c\u6210\u3057\u3001\u4ee5\u4e0b\u306e\u30b3\u30fc\u30c9\u3092\u66f8\u304d\u307e\u3059\u3002<br>\u3053\u3061\u3089\u306f\u30b2\u30fc\u30e0\u76e4\uff08\u30d7\u30ec\u30a4\u30a8\u30ea\u30a2\uff09\u3067\u306e\u8a2d\u5b9a\u90e8\u5206\u3092\u5b9f\u88c5\u3057\u3066\u3044\u307e\u3059\u3002<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>using System;\r\nusing System.Collections.Generic;\r\nusing System.Linq;\r\nusing System.Text.Json.Serialization;\r\n\r\nnamespace TetrisGame.Models\r\n{\r\n    \/\/\/ &lt;summary>\r\n    \/\/\/ \u30c6\u30c8\u30ea\u30b9\u306e\u30b2\u30fc\u30e0\u76e4\u3092\u7ba1\u7406\u3059\u308b\u30af\u30e9\u30b9\r\n    \/\/\/ &lt;\/summary>\r\n    public class GameBoard\r\n    {\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30b2\u30fc\u30e0\u76e4\u306e\u5e45\uff08\u30de\u30b9\u6570\uff09\r\n        \/\/\/ &lt;\/summary>\r\n        public const int Width = 10;\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30b2\u30fc\u30e0\u76e4\u306e\u9ad8\u3055\uff08\u30de\u30b9\u6570\uff09  \r\n        \/\/\/ &lt;\/summary>\r\n        public const int Height = 20;\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30b2\u30fc\u30e0\u76e4\u306e\u72b6\u614b\uff080=\u7a7a\u30011\u4ee5\u4e0a=\u30d6\u30ed\u30c3\u30af\u3042\u308a\uff09\r\n        \/\/\/ JSON \u30b7\u30ea\u30a2\u30e9\u30a4\u30ba\u7528\u306b int&#91;]&#91;] (\u30b8\u30e3\u30b0\u914d\u5217) \u3092\u4f7f\u7528\r\n        \/\/\/ &lt;\/summary>\r\n        public int&#91;]&#91;] Board { get; set; }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30c7\u30d5\u30a9\u30eb\u30c8\u30b3\u30f3\u30b9\u30c8\u30e9\u30af\u30bf\r\n        \/\/\/ &lt;\/summary>\r\n        public GameBoard()\r\n        {\r\n            InitializeBoard();\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ JSON \u30c7\u30b7\u30ea\u30a2\u30e9\u30a4\u30ba\u7528\u30b3\u30f3\u30b9\u30c8\u30e9\u30af\u30bf\r\n        \/\/\/ &lt;\/summary>\r\n        &#91;JsonConstructor]\r\n        public GameBoard(int&#91;]&#91;] board)\r\n        {\r\n            if (board == null || board.Length != Height)\r\n            {\r\n                InitializeBoard();\r\n            }\r\n            else\r\n            {\r\n                Board = board;\r\n                \/\/ \u5404\u884c\u306e\u9577\u3055\u3092\u30c1\u30a7\u30c3\u30af\u30fb\u4fee\u6b63\r\n                for (int i = 0; i &lt; Height; i++)\r\n                {\r\n                    if (Board&#91;i] == null || Board&#91;i].Length != Width)\r\n                    {\r\n                        Board&#91;i] = new int&#91;Width];\r\n                    }\r\n                }\r\n            }\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30b2\u30fc\u30e0\u76e4\u3092\u521d\u671f\u5316\r\n        \/\/\/ &lt;\/summary>\r\n        private void InitializeBoard()\r\n        {\r\n            Board = new int&#91;Height]&#91;];\r\n            for (int i = 0; i &lt; Height; i++)\r\n            {\r\n                Board&#91;i] = new int&#91;Width];\r\n            }\r\n            ClearBoard();\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30b2\u30fc\u30e0\u76e4\u3092\u30af\u30ea\u30a2\uff08\u5168\u30660\u306b\u3059\u308b\uff09\r\n        \/\/\/ &lt;\/summary>\r\n        public void ClearBoard()\r\n        {\r\n            for (int row = 0; row &lt; Height; row++)\r\n            {\r\n                for (int col = 0; col &lt; Width; col++)\r\n                {\r\n                    Board&#91;row]&#91;col] = 0;\r\n                }\r\n            }\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u6307\u5b9a\u4f4d\u7f6e\u306e\u5024\u3092\u53d6\u5f97\uff08\u5b89\u5168\u30a2\u30af\u30bb\u30b9\uff09\r\n        \/\/\/ &lt;\/summary>\r\n        public int GetCell(int row, int col)\r\n        {\r\n            if (row &lt; 0 || row >= Height || col &lt; 0 || col >= Width)\r\n                return -1; \/\/ \u7bc4\u56f2\u5916\r\n            return Board&#91;row]&#91;col];\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u6307\u5b9a\u4f4d\u7f6e\u306b\u5024\u3092\u8a2d\u5b9a\uff08\u5b89\u5168\u30a2\u30af\u30bb\u30b9\uff09\r\n        \/\/\/ &lt;\/summary>\r\n        public void SetCell(int row, int col, int value)\r\n        {\r\n            if (row >= 0 &amp;&amp; row &lt; Height &amp;&amp; col >= 0 &amp;&amp; col &lt; Width)\r\n            {\r\n                Board&#91;row]&#91;col] = value;\r\n            }\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30c6\u30c8\u30ed\u30df\u30ce\u304c\u6307\u5b9a\u4f4d\u7f6e\u306b\u914d\u7f6e\u53ef\u80fd\u304b\u30c1\u30a7\u30c3\u30af\r\n        \/\/\/ &lt;\/summary>\r\n        public bool CanPlaceTetromino(Tetromino tetromino, int x, int y)\r\n        {\r\n            if (tetromino?.Shape == null) return false;\r\n\r\n            for (int row = 0; row &lt; 4; row++)\r\n            {\r\n                if (tetromino.Shape.Length &lt;= row || tetromino.Shape&#91;row] == null)\r\n                    continue;\r\n\r\n                for (int col = 0; col &lt; 4; col++)\r\n                {\r\n                    if (tetromino.Shape&#91;row].Length &lt;= col)\r\n                        continue;\r\n\r\n                    \/\/ \u30c6\u30c8\u30ed\u30df\u30ce\u306e\u3053\u306e\u4f4d\u7f6e\u306b\u30d6\u30ed\u30c3\u30af\u304c\u306a\u3044\u5834\u5408\u306f\u30b9\u30ad\u30c3\u30d7\r\n                    if (!tetromino.Shape&#91;row]&#91;col])\r\n                        continue;\r\n\r\n                    \/\/ \u30b2\u30fc\u30e0\u76e4\u4e0a\u306e\u5b9f\u969b\u306e\u5ea7\u6a19\u3092\u8a08\u7b97\r\n                    int boardX = x + col;\r\n                    int boardY = y + row;\r\n\r\n                    \/\/ \u7bc4\u56f2\u5916\u30c1\u30a7\u30c3\u30af\r\n                    if (boardX &lt; 0 || boardX >= Width || boardY >= Height)\r\n                        return false;\r\n\r\n                    \/\/ \u4e0a\u7aef\u306f\u8a31\u53ef\uff08\u30c6\u30c8\u30ed\u30df\u30ce\u304c\u753b\u9762\u4e0a\u304b\u3089\u5165\u3063\u3066\u304f\u308b\uff09\r\n                    if (boardY &lt; 0)\r\n                        continue;\r\n\r\n                    \/\/ \u65e2\u5b58\u306e\u30d6\u30ed\u30c3\u30af\u3068\u306e\u885d\u7a81\u30c1\u30a7\u30c3\u30af\r\n                    if (GetCell(boardY, boardX) != 0)\r\n                        return false;\r\n                }\r\n            }\r\n\r\n            return true;\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30c6\u30c8\u30ed\u30df\u30ce\u3092\u30b2\u30fc\u30e0\u76e4\u306b\u56fa\u5b9a\u3059\u308b\r\n        \/\/\/ &lt;\/summary>\r\n        public void PlaceTetromino(Tetromino tetromino)\r\n        {\r\n            if (tetromino?.Shape == null) return;\r\n\r\n            for (int row = 0; row &lt; 4; row++)\r\n            {\r\n                if (tetromino.Shape.Length &lt;= row || tetromino.Shape&#91;row] == null)\r\n                    continue;\r\n\r\n                for (int col = 0; col &lt; 4; col++)\r\n                {\r\n                    if (tetromino.Shape&#91;row].Length &lt;= col)\r\n                        continue;\r\n\r\n                    if (tetromino.Shape&#91;row]&#91;col])\r\n                    {\r\n                        int boardX = tetromino.X + col;\r\n                        int boardY = tetromino.Y + row;\r\n\r\n                        \/\/ \u7bc4\u56f2\u5185\u306e\u5834\u5408\u306e\u307f\u914d\u7f6e\r\n                        if (boardX >= 0 &amp;&amp; boardX &lt; Width &amp;&amp; boardY >= 0 &amp;&amp; boardY &lt; Height)\r\n                        {\r\n                            \/\/ \u30c6\u30c8\u30ed\u30df\u30ce\u306e\u7a2e\u985e+1\u3092\u4fdd\u5b58\uff080\u306f\u7a7a\u304d\u30de\u30b9\u7528\uff09\r\n                            SetCell(boardY, boardX, (int)tetromino.Type + 1);\r\n                        }\r\n                    }\r\n                }\r\n            }\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u5b8c\u6210\u3057\u305f\u884c\u3092\u898b\u3064\u3051\u3066\u524a\u9664\u3057\u3001\u524a\u9664\u884c\u6570\u3092\u8fd4\u3059\r\n        \/\/\/ &lt;\/summary>\r\n        public int ClearCompletedLines()\r\n        {\r\n            List&lt;int> completedLines = new List&lt;int>();\r\n\r\n            \/\/ \u5b8c\u6210\u3057\u305f\u884c\u3092\u63a2\u3059\r\n            for (int row = 0; row &lt; Height; row++)\r\n            {\r\n                bool isLineComplete = true;\r\n                for (int col = 0; col &lt; Width; col++)\r\n                {\r\n                    if (GetCell(row, col) == 0)\r\n                    {\r\n                        isLineComplete = false;\r\n                        break;\r\n                    }\r\n                }\r\n\r\n                if (isLineComplete)\r\n                {\r\n                    completedLines.Add(row);\r\n                }\r\n            }\r\n\r\n            \/\/ \u5b8c\u6210\u3057\u305f\u884c\u3092\u524a\u9664\uff08\u4e0b\u304b\u3089\u4e0a\u3078\uff09\r\n            foreach (int lineIndex in completedLines.OrderByDescending(x => x))\r\n            {\r\n                RemoveLine(lineIndex);\r\n            }\r\n\r\n            return completedLines.Count;\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u6307\u5b9a\u3057\u305f\u884c\u3092\u524a\u9664\u3057\u3001\u4e0a\u306e\u884c\u3092\u4e0b\u306b\u79fb\u52d5\r\n        \/\/\/ &lt;\/summary>\r\n        private void RemoveLine(int lineIndex)\r\n        {\r\n            \/\/ \u524a\u9664\u3059\u308b\u884c\u3088\u308a\u4e0a\u306e\u884c\u30921\u3064\u305a\u3064\u4e0b\u306b\u79fb\u52d5\r\n            for (int row = lineIndex; row > 0; row--)\r\n            {\r\n                for (int col = 0; col &lt; Width; col++)\r\n                {\r\n                    SetCell(row, col, GetCell(row - 1, col));\r\n                }\r\n            }\r\n\r\n            \/\/ \u4e00\u756a\u4e0a\u306e\u884c\u3092\u30af\u30ea\u30a2\r\n            for (int col = 0; col &lt; Width; col++)\r\n            {\r\n                SetCell(0, col, 0);\r\n            }\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30b2\u30fc\u30e0\u30aa\u30fc\u30d0\u30fc\u5224\u5b9a\r\n        \/\/\/ \u3088\u308a\u5805\u7262\u306a\u5224\u5b9a\u30ed\u30b8\u30c3\u30af\u306b\u4fee\u6b63\r\n        \/\/\/ &lt;\/summary>\r\n        public bool IsGameOver()\r\n        {\r\n            \/\/ \u4e0a\u304b\u3089\u6570\u884c\u3092\u30c1\u30a7\u30c3\u30af\uff08\u30b9\u30dd\u30fc\u30f3\u9818\u57df\uff09\r\n            for (int row = 0; row &lt; 2; row++)\r\n            {\r\n                for (int col = 0; col &lt; Width; col++)\r\n                {\r\n                    if (GetCell(row, col) != 0)\r\n                        return true;\r\n                }\r\n            }\r\n            return false;\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30c7\u30d0\u30c3\u30b0\u7528\uff1a\u30dc\u30fc\u30c9\u306e\u72b6\u614b\u3092\u6587\u5b57\u5217\u3067\u8868\u793a\r\n        \/\/\/ &lt;\/summary>\r\n        public string GetDebugString()\r\n        {\r\n            var lines = new List&lt;string>();\r\n            for (int row = 0; row &lt; Height; row++)\r\n            {\r\n                var line = \"\";\r\n                for (int col = 0; col &lt; Width; col++)\r\n                {\r\n                    line += GetCell(row, col) == 0 ? \".\" : \"#\";\r\n                }\r\n                lines.Add($\"{row:D2}|{line}|\");\r\n            }\r\n            return string.Join(\"\\n\", lines);\r\n        }\r\n    }\r\n}<\/code><\/pre>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"7\">\u30b2\u30fc\u30e0\u5168\u4f53\u306e\u7ba1\u7406\u3000TetrisGame\u30af\u30e9\u30b9\u5b9f\u88c5<\/h2>\n\n\n\n<p>\u6b21\u306b\u30b2\u30fc\u30e0\u5168\u4f53\u306e\u7ba1\u7406\u3092\u884c\u3046TetrisGame\u30af\u30e9\u30b9\u3092\u5b9f\u88c5\u3057\u307e\u3059\u3002<br>\u65b0\u3057\u304fTetrisGame\u30af\u30e9\u30b9\u3092\u4f5c\u6210\u3057\u3001\u4ee5\u4e0b\u306e\u30b3\u30fc\u30c9\u3092\u66f8\u304d\u307e\u3059\u3002<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>using System;\r\nusing System.Collections.Generic;\r\nusing System.Linq;\r\nusing System.Text.Json.Serialization;\r\n\r\nnamespace TetrisGame.Models\r\n{\r\n    \/\/\/ &lt;summary>\r\n    \/\/\/ \u30c6\u30c8\u30ea\u30b9\u30b2\u30fc\u30e0\u5168\u4f53\u3092\u7ba1\u7406\u3059\u308b\u30af\u30e9\u30b9\uff08\u81ea\u52d5\u843d\u4e0b\u5bfe\u5fdc\u7248\uff09\r\n    \/\/\/ &lt;\/summary>\r\n    public class TetrisGame\r\n    {\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30b2\u30fc\u30e0\u76e4\r\n        \/\/\/ &lt;\/summary>\r\n        public GameBoard Board { get; set; }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u73fe\u5728\u843d\u4e0b\u4e2d\u306e\u30c6\u30c8\u30ed\u30df\u30ce\r\n        \/\/\/ &lt;\/summary>\r\n        public Tetromino? CurrentPiece { get; set; }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u6b21\u306b\u51fa\u73fe\u3059\u308b\u30c6\u30c8\u30ed\u30df\u30ce\r\n        \/\/\/ &lt;\/summary>\r\n        public Tetromino? NextPiece { get; set; }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u73fe\u5728\u306e\u30b9\u30b3\u30a2\r\n        \/\/\/ &lt;\/summary>\r\n        public int Score { get; set; }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u6d88\u53bb\u3057\u305f\u884c\u6570\r\n        \/\/\/ &lt;\/summary>\r\n        public int Lines { get; set; }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u73fe\u5728\u306e\u30ec\u30d9\u30eb\r\n        \/\/\/ &lt;\/summary>\r\n        public int Level { get; set; }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30b2\u30fc\u30e0\u7d42\u4e86\u30d5\u30e9\u30b0\r\n        \/\/\/ &lt;\/summary>\r\n        public bool IsGameOver { get; set; }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30b2\u30fc\u30e0\u4e00\u6642\u505c\u6b62\u30d5\u30e9\u30b0\r\n        \/\/\/ &lt;\/summary>\r\n        public bool IsPaused { get; set; }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u6700\u5f8c\u306b\u30c6\u30c8\u30ed\u30df\u30ce\u304c\u81ea\u52d5\u843d\u4e0b\u3057\u305f\u6642\u523b\r\n        \/\/\/ &lt;\/summary>\r\n        public DateTime LastDropTime { get; set; }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u843d\u4e0b\u9593\u9694\uff08\u30df\u30ea\u79d2\uff09\r\n        \/\/\/ \u30ec\u30d9\u30eb\u306b\u5fdc\u3058\u3066\u901f\u5ea6\u3092\u8abf\u6574\r\n        \/\/\/ &lt;\/summary>\r\n        &#91;JsonIgnore]\r\n        public int DropInterval => Math.Max(50, 800 - Level * 50);\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30c6\u30c8\u30ed\u30df\u30ce\u751f\u6210\u7528\u306e\u4e71\u6570\uff08\u30b7\u30ea\u30a2\u30e9\u30a4\u30ba\u5bfe\u8c61\u5916\uff09\r\n        \/\/\/ &lt;\/summary>\r\n        &#91;JsonIgnore]\r\n        private Random _random;\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30c7\u30d5\u30a9\u30eb\u30c8\u30b3\u30f3\u30b9\u30c8\u30e9\u30af\u30bf\r\n        \/\/\/ &lt;\/summary>\r\n        public TetrisGame()\r\n        {\r\n            InitializeGame();\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ JSON \u30c7\u30b7\u30ea\u30a2\u30e9\u30a4\u30ba\u7528\u30b3\u30f3\u30b9\u30c8\u30e9\u30af\u30bf\r\n        \/\/\/ &lt;\/summary>\r\n        &#91;JsonConstructor]\r\n        public TetrisGame(GameBoard board, Tetromino? currentPiece, Tetromino? nextPiece,\r\n                         int score, int lines, int level, bool isGameOver, bool isPaused,\r\n                         DateTime lastDropTime)\r\n        {\r\n            Board = board ?? new GameBoard();\r\n            CurrentPiece = currentPiece;\r\n            NextPiece = nextPiece;\r\n            Score = Math.Max(0, score); \/\/ \u8ca0\u306e\u5024\u3092\u9632\u3050\r\n            Lines = Math.Max(0, lines);\r\n            Level = Math.Max(1, level); \/\/ \u30ec\u30d9\u30eb\u306f\u6700\u4f4e1\r\n            IsGameOver = isGameOver;\r\n            IsPaused = isPaused;\r\n            LastDropTime = lastDropTime == default ? DateTime.Now : lastDropTime;\r\n            _random = new Random();\r\n\r\n            \/\/ NextPiece \u304c null \u306e\u5834\u5408\u306f\u751f\u6210\r\n            if (NextPiece == null)\r\n            {\r\n                NextPiece = GenerateRandomTetromino();\r\n            }\r\n\r\n            \/\/ \u5fa9\u5143\u5f8c\u306e\u72b6\u614b\u30c1\u30a7\u30c3\u30af\r\n            ValidateGameState();\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30b2\u30fc\u30e0\u521d\u671f\u5316\r\n        \/\/\/ &lt;\/summary>\r\n        private void InitializeGame()\r\n        {\r\n            Board = new GameBoard();\r\n            Score = 0;\r\n            Lines = 0;\r\n            Level = 1;\r\n            IsGameOver = false;\r\n            IsPaused = false;\r\n            _random = new Random();\r\n            LastDropTime = DateTime.Now;\r\n\r\n            \/\/ \u6700\u521d\u306e\u30c6\u30c8\u30ed\u30df\u30ce\u3092\u751f\u6210\r\n            NextPiece = GenerateRandomTetromino();\r\n            SpawnNextPiece();\r\n\r\n            Console.WriteLine(\"&#91;DEBUG] TetrisGame\u521d\u671f\u5316\u5b8c\u4e86\");\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30b2\u30fc\u30e0\u72b6\u614b\u306e\u59a5\u5f53\u6027\u3092\u30c1\u30a7\u30c3\u30af\r\n        \/\/\/ &lt;\/summary>\r\n        private void ValidateGameState()\r\n        {\r\n            if (CurrentPiece != null &amp;&amp; !Board.CanPlaceTetromino(CurrentPiece, CurrentPiece.X, CurrentPiece.Y))\r\n            {\r\n                Console.WriteLine(\"&#91;DEBUG] \u7121\u52b9\u306a CurrentPiece \u72b6\u614b\u3092\u691c\u51fa - \u30b2\u30fc\u30e0\u30aa\u30fc\u30d0\u30fc\u306b\u8a2d\u5b9a\");\r\n                IsGameOver = true;\r\n            }\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30e9\u30f3\u30c0\u30e0\u306a\u30c6\u30c8\u30ed\u30df\u30ce\u3092\u751f\u6210\r\n        \/\/\/ &lt;\/summary>\r\n        private Tetromino GenerateRandomTetromino()\r\n        {\r\n            var types = Enum.GetValues&lt;Tetromino.TetrominoType>();\r\n            var randomType = types&#91;_random.Next(types.Length)];\r\n            return new Tetromino(randomType);\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u6b21\u306e\u30c6\u30c8\u30ed\u30df\u30ce\u3092\u30b2\u30fc\u30e0\u76e4\u306b\u51fa\u73fe\u3055\u305b\u308b\r\n        \/\/\/ &lt;\/summary>\r\n        private void SpawnNextPiece()\r\n        {\r\n            CurrentPiece = NextPiece;\r\n            if (CurrentPiece != null)\r\n            {\r\n                \/\/ \u30b9\u30dd\u30fc\u30f3\u4f4d\u7f6e\u3092\u30ea\u30bb\u30c3\u30c8\r\n                CurrentPiece.X = 3;\r\n                CurrentPiece.Y = 0;\r\n            }\r\n\r\n            NextPiece = GenerateRandomTetromino();\r\n\r\n            Console.WriteLine($\"&#91;DEBUG] \u65b0\u3057\u3044\u30d4\u30fc\u30b9\u51fa\u73fe: {CurrentPiece?.Type} at ({CurrentPiece?.X}, {CurrentPiece?.Y})\");\r\n\r\n            \/\/ \u65b0\u3057\u3044\u30d4\u30fc\u30b9\u304c\u914d\u7f6e\u3067\u304d\u306a\u3044\u5834\u5408\u306f\u30b2\u30fc\u30e0\u30aa\u30fc\u30d0\u30fc\r\n            if (CurrentPiece != null &amp;&amp; !Board.CanPlaceTetromino(CurrentPiece, CurrentPiece.X, CurrentPiece.Y))\r\n            {\r\n                Console.WriteLine(\"&#91;DEBUG] \u65b0\u3057\u3044\u30d4\u30fc\u30b9\u304c\u914d\u7f6e\u3067\u304d\u307e\u305b\u3093 - \u30b2\u30fc\u30e0\u30aa\u30fc\u30d0\u30fc\");\r\n                IsGameOver = true;\r\n            }\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30c6\u30c8\u30ed\u30df\u30ce\u3092\u5de6\u306b\u79fb\u52d5\r\n        \/\/\/ &lt;\/summary>\r\n        public bool MoveLeft()\r\n        {\r\n            if (CurrentPiece == null || IsGameOver || IsPaused)\r\n            {\r\n                Console.WriteLine(\"&#91;DEBUG] MoveLeft: \u79fb\u52d5\u4e0d\u53ef\u80fd\u306a\u72b6\u614b\");\r\n                return false;\r\n            }\r\n\r\n            if (Board.CanPlaceTetromino(CurrentPiece, CurrentPiece.X - 1, CurrentPiece.Y))\r\n            {\r\n                CurrentPiece.MoveLeft();\r\n                Console.WriteLine($\"&#91;DEBUG] \u5de6\u79fb\u52d5\u6210\u529f: \u65b0\u3057\u3044\u4f4d\u7f6e ({CurrentPiece.X}, {CurrentPiece.Y})\");\r\n                return true;\r\n            }\r\n\r\n            Console.WriteLine(\"&#91;DEBUG] \u5de6\u79fb\u52d5\u5931\u6557: \u885d\u7a81\u307e\u305f\u306f\u7bc4\u56f2\u5916\");\r\n            return false;\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30c6\u30c8\u30ed\u30df\u30ce\u3092\u53f3\u306b\u79fb\u52d5\r\n        \/\/\/ &lt;\/summary>\r\n        public bool MoveRight()\r\n        {\r\n            if (CurrentPiece == null || IsGameOver || IsPaused)\r\n            {\r\n                Console.WriteLine(\"&#91;DEBUG] MoveRight: \u79fb\u52d5\u4e0d\u53ef\u80fd\u306a\u72b6\u614b\");\r\n                return false;\r\n            }\r\n\r\n            if (Board.CanPlaceTetromino(CurrentPiece, CurrentPiece.X + 1, CurrentPiece.Y))\r\n            {\r\n                CurrentPiece.MoveRight();\r\n                Console.WriteLine($\"&#91;DEBUG] \u53f3\u79fb\u52d5\u6210\u529f: \u65b0\u3057\u3044\u4f4d\u7f6e ({CurrentPiece.X}, {CurrentPiece.Y})\");\r\n                return true;\r\n            }\r\n\r\n            Console.WriteLine(\"&#91;DEBUG] \u53f3\u79fb\u52d5\u5931\u6557: \u885d\u7a81\u307e\u305f\u306f\u7bc4\u56f2\u5916\");\r\n            return false;\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30c6\u30c8\u30ed\u30df\u30ce\u3092\u4e0b\u306b\u79fb\u52d5\uff08\u30bd\u30d5\u30c8\u30c9\u30ed\u30c3\u30d7\uff09\r\n        \/\/\/ &lt;\/summary>\r\n        public bool MoveDown()\r\n        {\r\n            if (CurrentPiece == null || IsGameOver || IsPaused)\r\n            {\r\n                Console.WriteLine(\"&#91;DEBUG] MoveDown: \u79fb\u52d5\u4e0d\u53ef\u80fd\u306a\u72b6\u614b\");\r\n                return false;\r\n            }\r\n\r\n            Console.WriteLine($\"&#91;DEBUG] MoveDown\u958b\u59cb: Current piece at ({CurrentPiece.X}, {CurrentPiece.Y})\");\r\n\r\n            if (Board.CanPlaceTetromino(CurrentPiece, CurrentPiece.X, CurrentPiece.Y + 1))\r\n            {\r\n                CurrentPiece.MoveDown();\r\n                LastDropTime = DateTime.Now; \/\/ \u843d\u4e0b\u30bf\u30a4\u30de\u30fc\u3092\u30ea\u30bb\u30c3\u30c8\r\n                Console.WriteLine($\"&#91;DEBUG] MoveDown\u6210\u529f: \u65b0\u3057\u3044\u4f4d\u7f6e ({CurrentPiece.X}, {CurrentPiece.Y})\");\r\n                return true;\r\n            }\r\n            else\r\n            {\r\n                \/\/ \u4e0b\u306b\u79fb\u52d5\u3067\u304d\u306a\u3044\u5834\u5408\u306f\u30d4\u30fc\u30b9\u3092\u56fa\u5b9a\r\n                Console.WriteLine(\"&#91;DEBUG] MoveDown\u5931\u6557: \u30d4\u30fc\u30b9\u3092\u56fa\u5b9a\u3057\u307e\u3059\");\r\n                PlaceCurrentPiece();\r\n                return false;\r\n            }\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30c6\u30c8\u30ed\u30df\u30ce\u3092\u56de\u8ee2\r\n        \/\/\/ \u30a6\u30a9\u30fc\u30eb\u30ad\u30c3\u30af\u6a5f\u80fd\u4ed8\u304d\r\n        \/\/\/ &lt;\/summary>\r\n        public bool RotatePiece()\r\n        {\r\n            if (CurrentPiece == null || IsGameOver || IsPaused)\r\n            {\r\n                Console.WriteLine(\"&#91;DEBUG] RotatePiece: \u56de\u8ee2\u4e0d\u53ef\u80fd\u306a\u72b6\u614b\");\r\n                return false;\r\n            }\r\n\r\n            \/\/ O\u578b\u306f\u56de\u8ee2\u3057\u3066\u3082\u540c\u3058\u306a\u306e\u3067\u30b9\u30ad\u30c3\u30d7\r\n            if (CurrentPiece.Type == Tetromino.TetrominoType.O)\r\n            {\r\n                return true;\r\n            }\r\n\r\n            \/\/ \u73fe\u5728\u306e\u72b6\u614b\u3092\u4fdd\u5b58\r\n            var originalPiece = CurrentPiece.Clone();\r\n\r\n            \/\/ \u56de\u8ee2\u3092\u8a66\u884c\r\n            CurrentPiece.RotateClockwise();\r\n\r\n            \/\/ \u901a\u5e38\u4f4d\u7f6e\u3067\u914d\u7f6e\u53ef\u80fd\u304b\u30c1\u30a7\u30c3\u30af\r\n            if (Board.CanPlaceTetromino(CurrentPiece, CurrentPiece.X, CurrentPiece.Y))\r\n            {\r\n                Console.WriteLine($\"&#91;DEBUG] \u56de\u8ee2\u6210\u529f: \u65b0\u3057\u3044\u56de\u8ee2\u72b6\u614b {CurrentPiece.Rotation}\");\r\n                return true;\r\n            }\r\n\r\n            \/\/ \u30a6\u30a9\u30fc\u30eb\u30ad\u30c3\u30af\u3092\u8a66\u884c\uff08\u5de6\u53f3\u306b1\u30de\u30b9\u305a\u3064\uff09\r\n            int&#91;] wallKickOffsets = { -1, 1, -2, 2 };\r\n\r\n            foreach (int offset in wallKickOffsets)\r\n            {\r\n                if (Board.CanPlaceTetromino(CurrentPiece, CurrentPiece.X + offset, CurrentPiece.Y))\r\n                {\r\n                    CurrentPiece.X += offset;\r\n                    Console.WriteLine($\"&#91;DEBUG] \u30a6\u30a9\u30fc\u30eb\u30ad\u30c3\u30af\u6210\u529f: \u30aa\u30d5\u30bb\u30c3\u30c8 {offset}, \u65b0\u3057\u3044\u4f4d\u7f6e ({CurrentPiece.X}, {CurrentPiece.Y})\");\r\n                    return true;\r\n                }\r\n            }\r\n\r\n            \/\/ \u56de\u8ee2\u3067\u304d\u306a\u3044\u5834\u5408\u306f\u5143\u306b\u623b\u3059\r\n            CurrentPiece.Type = originalPiece.Type;\r\n            CurrentPiece.X = originalPiece.X;\r\n            CurrentPiece.Y = originalPiece.Y;\r\n            CurrentPiece.Rotation = originalPiece.Rotation;\r\n            CurrentPiece.Shape = originalPiece.Shape;\r\n            Console.WriteLine(\"&#91;DEBUG] \u56de\u8ee2\u5931\u6557: \u5143\u306e\u72b6\u614b\u306b\u623b\u3057\u307e\u3057\u305f\");\r\n            return false;\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30cf\u30fc\u30c9\u30c9\u30ed\u30c3\u30d7\uff08\u4e00\u6c17\u306b\u5e95\u307e\u3067\u843d\u3068\u3059\uff09\r\n        \/\/\/ &lt;\/summary>\r\n        public int HardDrop()\r\n        {\r\n            if (CurrentPiece == null || IsGameOver || IsPaused)\r\n            {\r\n                Console.WriteLine(\"&#91;DEBUG] HardDrop: \u5b9f\u884c\u4e0d\u53ef\u80fd\u306a\u72b6\u614b\");\r\n                return 0;\r\n            }\r\n\r\n            int dropDistance = 0;\r\n            while (Board.CanPlaceTetromino(CurrentPiece, CurrentPiece.X, CurrentPiece.Y + 1))\r\n            {\r\n                CurrentPiece.MoveDown();\r\n                dropDistance++;\r\n            }\r\n\r\n            Console.WriteLine($\"&#91;DEBUG] \u30cf\u30fc\u30c9\u30c9\u30ed\u30c3\u30d7: {dropDistance}\u30de\u30b9\u843d\u4e0b\");\r\n\r\n            \/\/ \u30d4\u30fc\u30b9\u3092\u56fa\u5b9a\r\n            PlaceCurrentPiece();\r\n\r\n            \/\/ \u30cf\u30fc\u30c9\u30c9\u30ed\u30c3\u30d7\u306e\u30dc\u30fc\u30ca\u30b9\u70b9\r\n            Score += dropDistance * 2;\r\n\r\n            return dropDistance;\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u81ea\u52d5\u843d\u4e0b\u51e6\u7406\uff08\u6642\u9593\u7d4c\u904e\u3067\u30c6\u30c8\u30ed\u30df\u30ce\u3092\u4e0b\u306b\u79fb\u52d5\uff09\r\n        \/\/\/ &lt;\/summary>\r\n        public void Update()\r\n        {\r\n            if (IsGameOver || IsPaused || CurrentPiece == null)\r\n                return;\r\n\r\n            \/\/ \u843d\u4e0b\u9593\u9694\u3092\u30c1\u30a7\u30c3\u30af\r\n            var now = DateTime.Now;\r\n            var timeSinceLastDrop = now.Subtract(LastDropTime);\r\n\r\n            if (timeSinceLastDrop.TotalMilliseconds >= DropInterval)\r\n            {\r\n                Console.WriteLine(\"&#91;DEBUG] \u81ea\u52d5\u843d\u4e0b\u5b9f\u884c\");\r\n                MoveDown();\r\n            }\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u73fe\u5728\u306e\u30c6\u30c8\u30ed\u30df\u30ce\u3092\u30b2\u30fc\u30e0\u76e4\u306b\u56fa\u5b9a\r\n        \/\/\/ &lt;\/summary>\r\n        private void PlaceCurrentPiece()\r\n        {\r\n            if (CurrentPiece == null)\r\n            {\r\n                Console.WriteLine(\"&#91;DEBUG] PlaceCurrentPiece: CurrentPiece \u304c null\");\r\n                return;\r\n            }\r\n\r\n            Console.WriteLine($\"&#91;DEBUG] \u30d4\u30fc\u30b9\u56fa\u5b9a\u958b\u59cb: {CurrentPiece.Type} at ({CurrentPiece.X}, {CurrentPiece.Y})\");\r\n\r\n            \/\/ \u30d4\u30fc\u30b9\u3092\u30dc\u30fc\u30c9\u306b\u914d\u7f6e\r\n            Board.PlaceTetromino(CurrentPiece);\r\n\r\n            \/\/ \u5b8c\u6210\u3057\u305f\u884c\u3092\u30af\u30ea\u30a2\r\n            int clearedLines = Board.ClearCompletedLines();\r\n\r\n            if (clearedLines > 0)\r\n            {\r\n                Console.WriteLine($\"&#91;DEBUG] {clearedLines}\u884c\u6d88\u53bb\");\r\n\r\n                \/\/ \u30b9\u30b3\u30a2\u8a08\u7b97\uff08\u4e00\u5ea6\u306b\u591a\u304f\u6d88\u3059\u307b\u3069\u9ad8\u5f97\u70b9\uff09\r\n                int lineScore = clearedLines switch\r\n                {\r\n                    1 => 100 * Level,   \/\/ \u30b7\u30f3\u30b0\u30eb\r\n                    2 => 300 * Level,   \/\/ \u30c0\u30d6\u30eb  \r\n                    3 => 500 * Level,   \/\/ \u30c8\u30ea\u30d7\u30eb\r\n                    4 => 800 * Level,   \/\/ \u30c6\u30c8\u30ea\u30b9\uff01\r\n                    _ => 100 * Level * clearedLines\r\n                };\r\n\r\n                Score += lineScore;\r\n                Lines += clearedLines;\r\n\r\n                \/\/ \u30ec\u30d9\u30eb\u30a2\u30c3\u30d7\u5224\u5b9a\uff0810\u884c\u6d88\u53bb\u30671\u30ec\u30d9\u30eb\u30a2\u30c3\u30d7\uff09\r\n                int newLevel = Lines \/ 10 + 1;\r\n                if (newLevel > Level)\r\n                {\r\n                    Level = newLevel;\r\n                    Console.WriteLine($\"&#91;DEBUG] \u30ec\u30d9\u30eb\u30a2\u30c3\u30d7\uff01\u65b0\u3057\u3044\u30ec\u30d9\u30eb: {Level}\");\r\n                }\r\n\r\n                Console.WriteLine($\"&#91;DEBUG] \u30b9\u30b3\u30a2\u66f4\u65b0: +{lineScore} (\u5408\u8a08: {Score})\");\r\n            }\r\n\r\n            \/\/ \u30bd\u30d5\u30c8\u30c9\u30ed\u30c3\u30d7\u306e\u30dc\u30fc\u30ca\u30b9\r\n            Score += 1;\r\n\r\n            \/\/ \u30b2\u30fc\u30e0\u30aa\u30fc\u30d0\u30fc\u5224\u5b9a\r\n            if (Board.IsGameOver())\r\n            {\r\n                Console.WriteLine(\"&#91;DEBUG] \u30b2\u30fc\u30e0\u30aa\u30fc\u30d0\u30fc\u5224\u5b9a: true\");\r\n                IsGameOver = true;\r\n                return;\r\n            }\r\n\r\n            \/\/ \u6b21\u306e\u30d4\u30fc\u30b9\u3092\u51fa\u73fe\r\n            Console.WriteLine(\"&#91;DEBUG] \u6b21\u306e\u30d4\u30fc\u30b9\u3092\u51fa\u73fe\u3055\u305b\u307e\u3059\");\r\n            SpawnNextPiece();\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30b2\u30fc\u30e0\u3092\u30ea\u30bb\u30c3\u30c8\r\n        \/\/\/ &lt;\/summary>\r\n        public void Reset()\r\n        {\r\n            Console.WriteLine(\"&#91;DEBUG] \u30b2\u30fc\u30e0\u30ea\u30bb\u30c3\u30c8\u958b\u59cb\");\r\n            InitializeGame();\r\n            Console.WriteLine(\"&#91;DEBUG] \u30b2\u30fc\u30e0\u30ea\u30bb\u30c3\u30c8\u5b8c\u4e86\");\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30b2\u30fc\u30e0\u306e\u4e00\u6642\u505c\u6b62\/\u518d\u958b\r\n        \/\/\/ &lt;\/summary>\r\n        public void TogglePause()\r\n        {\r\n            if (!IsGameOver)\r\n            {\r\n                IsPaused = !IsPaused;\r\n                if (!IsPaused)\r\n                {\r\n                    \/\/ \u518d\u958b\u6642\u306f\u843d\u4e0b\u30bf\u30a4\u30de\u30fc\u3092\u30ea\u30bb\u30c3\u30c8\r\n                    LastDropTime = DateTime.Now;\r\n                }\r\n                Console.WriteLine($\"&#91;DEBUG] \u30b2\u30fc\u30e0 {(IsPaused ? \"\u4e00\u6642\u505c\u6b62\" : \"\u518d\u958b\")}\");\r\n            }\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u30b2\u30fc\u30e0\u306e\u72b6\u614b\u3092\u6587\u5b57\u5217\u3067\u53d6\u5f97\uff08\u30c7\u30d0\u30c3\u30b0\u7528\uff09\r\n        \/\/\/ &lt;\/summary>\r\n        public override string ToString()\r\n        {\r\n            return $\"Score: {Score}, Lines: {Lines}, Level: {Level}, \" +\r\n                   $\"GameOver: {IsGameOver}, Paused: {IsPaused}, \" +\r\n                   $\"CurrentPiece: {CurrentPiece?.Type} at ({CurrentPiece?.X},{CurrentPiece?.Y})\";\r\n        }\r\n\r\n        \/\/\/ &lt;summary>\r\n        \/\/\/ \u6b21\u306e\u30d4\u30fc\u30b9\u304c\u914d\u7f6e\u53ef\u80fd\u306a\u5ea7\u6a19\u3092\u4e88\u6e2c\uff08\u30b4\u30fc\u30b9\u30c8\u30d4\u30fc\u30b9\u7528\uff09\r\n        \/\/\/ &lt;\/summary>\r\n        public int GetGhostPieceY()\r\n        {\r\n            if (CurrentPiece == null) return -1;\r\n\r\n            int ghostY = CurrentPiece.Y;\r\n            while (Board.CanPlaceTetromino(CurrentPiece, CurrentPiece.X, ghostY + 1))\r\n            {\r\n                ghostY++;\r\n            }\r\n            return ghostY;\r\n        }\r\n    }\r\n}<\/code><\/pre>\n\n\n\n<h2 class=\"wp-block-heading\" 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